
See No Evil, Hear No Evil
See No Evil. Hear No Evil is a stealth, horror, exploration game that has the player navigate an abandoned mansion teeming with ‘uninvited guests’. Players have to sneakily avoid monsters to recover their lost memories and find out the truth behind the voice in their head.
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See No Evil, Hear No Evil was developed by Another Anxiety Attack (AAA), a group of student developers from UOWMKDU.


Above is the opening of the game which features the banter between the protagonist and their demon.
Throughout the course of the game, there will several points where this dialog box will appear. The purpose of these sections is to build up intrigue and mystery surrounding the mansion the player is dropped into as well as flesh out the personalities of the protagonist Jack as well as the Demon.

The main objective of the game is to find purple 'Seals', deactivate them and go into the basement.
The 'Seals' are scattered around the house and each time a 'Seal' is deactivated a new horror is unleashed to roam the halls of the mansion...

Above is the entire low fidelity layout of the mansion
'Memory Fragments' in this image are the 'Seals'.
Each room that houses a Seal is locked until certain dialog events have been triggered and the seals always unlock in the same order for the sake of being able to better control the game's flow. The first Seal is in the upper Bedroom, the second in the Master Bedroom and the final Seal in the Study.
The Journal
Players will also have a Journal, which updates which each new event that occurs that will inform the player about the Protagonist's thoughts as well as information on the horrors that roam the halls.

Game Trailer​


Packing
Packing is a frantic little browser game about a woman who is going on a vacation, except she overslept! You play as this unfortunate woman who has to throw all her required items into the nearest suitcase in order to even make it to the airport in time. She had made a list of her required items the night before her flight but it's pretty incoherent, decipher the meanings behind the vague list and make it in time for your flight!
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This Game was made in 48 Hours for Airasia's Redgames Jam 2023.


Jump, NOW.
Jump, NOW. is a short platformer game where the player controls a character Nomi, as they follow the instructions of a mysterious Narrator. As Noni climbs higher things are not quite what they seem...
The game is built on how the player cannot control when they jump, every few seconds players will involuntarily jump.
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Game was made in 5 weeks for an Assignment while working on multiple other projects.


This game was made in Stencyl. Due to the many constraints as well as my own personal hatred for the engine, making this game quite the hellish experience for me. However at the end of the day I was still able to complete it.​
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One of the game's Mechanics, Clinging to walls was actually a bug I intentionally left in as it added a way to reach higher places by timing the player's jumps which is also why I added a timer that counts down.
Most of the game's mechanics are like this.


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The Game is less than 5 minutes long, please give it a try if you're interested.​
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Love Across Kinds
Set in the far future, when humanity has taken to the stars.
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The Love Across Kinds Dating Intergalactic Broadcasting Show believes that love can bloom no matter what species the couple is, and with multiple seasons underneath their belt & countless interspecies couples, they’ve pretty much proved it!
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You play as the sole human taking part in the Love Across Kind’s latest season alongside multiple other sentient-species capable of love, will you be able to find your partner? Tune in to find out!
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This Game was for an assignment & was written, programmed and created win 3 months. The game is also partly voice acted with me serving as Voice Director, Coordinator & Sound Mixer.
Love Across Kinds was a stress test for my own writing capabilities, over the course of 3 months I wrote over 15 different documents for the game, each document serving different purposes. Story flow Dialogue Scripts that detail each & every sentence that is put into the game, Characterization Documents that flesh out the many Important Characters in the game, last but no least Voice Actor Scripts/Document for Voice Actors to read.​


There are over 100 pages of documents with over 30,000 words, written. What's surprising to me is that this is only for 3 romanceable characters, I originally had planned for 7 but thankfully my lecturers talked me out of it. To add, none of the character's arcs were completed in the game, due to the short time constraint and me having to juggle other aspects of the development I was unable to finish writing the endings for each character, although I do have the intended endings to their stories written out in an abridged form and have started a personal writing writing project featuring them.

The game itself however is not as polished as I had hoped it to be and we were not able to complete the game in the allotted time period.
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This is partly my fault as well since I became too focused on the writing, leaving me with little time to properly direct game development.
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However at the end of the day I am proud of the Characters I have written and the story I wanted to tell, although they are not yet completed I will eventually complete it on my own one day.


Mini games were another feature of the game, there are 3 in total and each are tied to one of the Romanceable Characters. Each of the mini games also tie into each character's backstory as well! Only 1 person noticed this during playtests & I was ecstatic when they muttered it out.​

Game Trailer​
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If you are interested in the game you can download it in the link below.
(Note that it is a Mobile Game & A Visual Novel)
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Sketchy Scuffles
Sketchy Scuffles is a Roguelike, Beat-em-up game that follows Jenna as she teaches the local hooligans to behave themselves.
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This game is made using the Godot Engine & was the first game I have made using Godot, which led to quite a few growing pains.


This game was made in Godot and was my first time working with the Engine. I had many problems but eventually solved them with the help of blood, sweat & tears. (Mostly tears) This game was also entirely independently coded by myself
There are a total of 6 premade levels in the game but excluding the tutorial level, there are 5 levels that are cycled through randomly each playthrough to keep players on their toes. Each level's enemy counts stay the same but some levels are designed to have more enemies that others.


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The Game is focused on multiple playthroughs with two different Martial Styles that change gameplay, please give it a try if you're interested.​
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